
- #DRAWING BOOTCHAMP INSTALL#
- #DRAWING BOOTCHAMP MANUAL#
- #DRAWING BOOTCHAMP FULL#
- #DRAWING BOOTCHAMP WINDOWS#
One of the things I love most about my MacPro is how quiet it is. 32GB RAM, minimum (I'm a developer and run a lot of simultaneous VMs) So, looking for advice on building a Hackintosh to replace my MacPro.
#DRAWING BOOTCHAMP INSTALL#
Now I can't upgrade most of my tools nor install some new tools that I'd like to. It was bad enough when I couldn't upgrade OS X past 10.6.8.

Unfortunately, I've run up against the "You can't install/upgrade that software" wall good and hard. I have a 2007 MacPro1,1 that has been a great box. Nice blizzard is forming up outside, so if SWMBO doesn't have too much planned for me I'm hoping to get some quality time in with this today.Building a CustoMac Hackintosh: Buyer's Guide
#DRAWING BOOTCHAMP MANUAL#
Tutorials are ok and helpful so far, and the manual seems pretty good too (found a few errors and typos if you want a list) while being quite easy to read and follow. I ran the scenario another half a dozen times with no issues though, so maybe it was something I did? I unfortunately didn't make a note or grab a screenshot, but I believe the text said something about non-vehicular units needed to be activated at the same time? Or something like that. I had moved the stack of three units the 3 spaces north, but then wasn't able to move them the next three hexes to the objective.

Ran into a bug or something during the moving tutorial.
#DRAWING BOOTCHAMP WINDOWS#
Sweet! Thanks Eric, windows are much more handy. You can enable it as follows:Įdit the file res.dat and take out the # in front of the line that says 'window'. Just FYI, Windowed mode is not officially supported but it does exist. Thanks for the first impressions, glad to hear you are enjoying the game. Oh, and the flavour text when exiting got a laugh too. I'm probably overstating the obvious, but this would be a Perfect fit for the iPad/tablet and would love to see it brought over to that platform if at all possible. So after a half hour I'm quite pleased overall, and can see spending quite a lot of time playing through the supplied scenarios and campaigns. A few more games once I go through the tutorials and more fully understand the system will help with that determination. The AI popped out of stone building cover a couple of times which didn't seem too smart, but I don't know if that was to try and draw fire so my guys could be shot at by another unit, or if it just isn't too intelligent. I generated a Hero somehow, which was cool, and I got to see the flamethrower in action, which was cooler. Gameplay I really can't speak to as I had absolutely no idea what the numbers, modifiers or die rolls meant, but it looked like when I did something stupid I was punished, and vice versa.

Sound is fine, and does well enough that I don't turn the effects off and make my own *pew pew* noises when shooting at the enemy. If there were a few more zoom levels/steps added it would make for a better experience I think. There is some blurring as you zoom out, and as the zoom levels have quite large steps (only 4 it looks like?) there really isn't a way to see a little more map while also having the counters nice and sharp. The graphics are quite nice, and I assume true to the physical board game.

If I were to recommend any changes, it would be to elevate the button row somewhat so there was less chance of accidentally scrolling the map, and move the Finished/Unselect/Pass button up and to the left for the same reason. I had to crank the map scroll speed down to 1 and make the buttons large (tough to hit at 2560x1440 resolution), but otherwise everything played along smoothly and as expected. Turns to I have no skill (yet?) and lost miserably on Normal difficulty, but the game system and UI made perfect sense to me. I chose the scenario "A Partisan Defence" as I remember seeing it mentioned somewhere, and thought it would be a good test of my "skill" with some uber grey counters.
#DRAWING BOOTCHAMP FULL#
The game seems to run in full screen only, which is alright, but an option to run it in a window would be nice too.Īnyhoo, I dove into the game without even opening up the manual, as I like to get a feel for the UI without any hand holding. As I'm running two monitors it can be challenging to scroll the map to the right as the mouse can slip over to the next monitor, but again isn't an issue and is just part of my setup. Windows can't be run in Coherence or the game loses focus, but that isn't unexpected and isn't an issue. I'm running this using Parallels on my iMac, and everything seems to be working perfectly with this setup. So I clicked on the Buy Me Now! button as soon as I woke up, and it was conveniently downloaded by the time i was out of the shower and had coffee made.
